17 lines
307 B
GLSL
17 lines
307 B
GLSL
#version 450
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 color;
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layout(location = 0) out vec3 fragColor;
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layout(push_constant) uniform Push{
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mat4 transform;
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vec3 color;
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} push;
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void main(){
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gl_Position = push.transform * vec4(position, 1.0);
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fragColor = color;
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}
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