vktutorial/shaders/simple_shader.vert

12 lines
214 B
GLSL

#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 fragColor;
void main(){
gl_Position = vec4(position, 0.0, 1.0);
fragColor = color;
}