214 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "hk_pipeline.hpp"
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| 
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| #include "hk_model.hpp"
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| 
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| // std
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| #include <fstream>
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| #include <stdexcept>
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| #include <iostream>
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| #include <cassert>
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| 
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| namespace hk
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| {
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|     Pipeline::Pipeline(
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|             Device& device,
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|             const std::string &vertFilePath,
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|             const std::string &fragFilePath,
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|             const PipelineConfigInfo& configInfo) : device(device)
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|     {
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|         createGraphicPipeline(vertFilePath, fragFilePath, configInfo);
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|     }
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| 
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|     Pipeline::~Pipeline()
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|     {
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|         vkDestroyShaderModule(device.device(), vertShaderModule, nullptr);
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|         vkDestroyShaderModule(device.device(), fragShaderModule, nullptr);
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|         vkDestroyPipeline(device.device(), graphicPipeline, nullptr);
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|     }
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| 
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|     void Pipeline::bind(VkCommandBuffer commandBuffer)
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|     {
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|         vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicPipeline);
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|     }
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| 
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|     PipelineConfigInfo Pipeline::defaultPipelineConfigInfo(uint32_t width, uint32_t height)
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|     {
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|         PipelineConfigInfo configInfo{};
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|         configInfo.inputAssemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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|         configInfo.inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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|         configInfo.inputAssemblyInfo.primitiveRestartEnable = VK_FALSE;
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| 
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|         configInfo.viewport.x = 0.0f;
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|         configInfo.viewport.y = 0.0f;
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|         configInfo.viewport.width = static_cast<float>(width);
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|         configInfo.viewport.height = static_cast<float>(height);
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|         configInfo.viewport.minDepth = 0.0f;
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|         configInfo.viewport.maxDepth = 1.0f;
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| 
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|         configInfo.scissor.offset = {0, 0};
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|         configInfo.scissor.extent = {width, height};
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| 
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|         configInfo.rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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|         configInfo.rasterizationInfo.depthClampEnable = VK_FALSE;
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|         configInfo.rasterizationInfo.rasterizerDiscardEnable = VK_FALSE;
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|         configInfo.rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL;
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|         configInfo.rasterizationInfo.lineWidth = 1.0f;
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|         configInfo.rasterizationInfo.cullMode = VK_CULL_MODE_NONE;
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|         configInfo.rasterizationInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
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|         configInfo.rasterizationInfo.depthBiasEnable = VK_FALSE;
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|         configInfo.rasterizationInfo.depthBiasConstantFactor = 0.0f; // Optional
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|         configInfo.rasterizationInfo.depthBiasClamp = 0.0f;          // Optional
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|         configInfo.rasterizationInfo.depthBiasSlopeFactor = 0.0f;    // Optional
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| 
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|         configInfo.multisampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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|         configInfo.multisampleInfo.sampleShadingEnable = VK_FALSE;
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|         configInfo.multisampleInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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|         configInfo.multisampleInfo.minSampleShading = 1.0f;          // Optional
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|         configInfo.multisampleInfo.pSampleMask = nullptr;            // Optional
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|         configInfo.multisampleInfo.alphaToCoverageEnable = VK_FALSE; // Optional
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|         configInfo.multisampleInfo.alphaToOneEnable = VK_FALSE;      // Optional
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| 
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|         configInfo.colorBlendAttachment.colorWriteMask =
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|             VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
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|             VK_COLOR_COMPONENT_A_BIT;
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|         configInfo.colorBlendAttachment.blendEnable = VK_FALSE;
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|         configInfo.colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;  // Optional
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|         configInfo.colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional
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|         configInfo.colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;             // Optional
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|         configInfo.colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;  // Optional
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|         configInfo.colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional
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|         configInfo.colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;             // Optional
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| 
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|         configInfo.colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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|         configInfo.colorBlendInfo.logicOpEnable = VK_FALSE;
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|         configInfo.colorBlendInfo.logicOp = VK_LOGIC_OP_COPY; // Optional
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|         configInfo.colorBlendInfo.attachmentCount = 1;
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|         configInfo.colorBlendInfo.pAttachments = &configInfo.colorBlendAttachment;
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|         configInfo.colorBlendInfo.blendConstants[0] = 0.0f; // Optional
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|         configInfo.colorBlendInfo.blendConstants[1] = 0.0f; // Optional
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|         configInfo.colorBlendInfo.blendConstants[2] = 0.0f; // Optional
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|         configInfo.colorBlendInfo.blendConstants[3] = 0.0f; // Optional
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| 
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|         configInfo.depthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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|         configInfo.depthStencilInfo.depthTestEnable = VK_TRUE;
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|         configInfo.depthStencilInfo.depthWriteEnable = VK_TRUE;
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|         configInfo.depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS;
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|         configInfo.depthStencilInfo.depthBoundsTestEnable = VK_FALSE;
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|         configInfo.depthStencilInfo.minDepthBounds = 0.0f; // Optional
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|         configInfo.depthStencilInfo.maxDepthBounds = 1.0f; // Optional
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|         configInfo.depthStencilInfo.stencilTestEnable = VK_FALSE;
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|         configInfo.depthStencilInfo.front = {}; // Optional
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|         configInfo.depthStencilInfo.back = {};  // Optional
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| 
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|         return configInfo;
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|     }
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| 
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|     std::vector<char> Pipeline::readFile(const std::string &filePath)
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|     {
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|         std::ifstream file(filePath, std::ios::ate | std::ios::binary);
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| 
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|         if (!file.is_open())
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|         {
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|             throw std::runtime_error("failed to open file: " + filePath);
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|         }
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|         size_t fileSize = static_cast<size_t>(file.tellg());
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|         std::vector<char> buffer(fileSize);
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| 
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|         file.seekg(0);
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|         file.read(buffer.data(), fileSize);
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| 
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|         file.close();
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| 
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|         return buffer;
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|     }
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| 
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|     void Pipeline::createGraphicPipeline(
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|         const std::string& vertFilePath,
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|         const std::string& fragFilePath,
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|         const PipelineConfigInfo& configInfo)
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|     {
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| 
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|         assert(configInfo.pipelineLayout != VK_NULL_HANDLE && "Cannot create graphics pipeline: no pipelineLayout provided in configInfo");
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|         assert(configInfo.renderPass != VK_NULL_HANDLE && "Cannot create graphics pipeline: no renderPass provided in configInfo");
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|         
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| 
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|         std::vector<char> vertCode = readFile(vertFilePath);
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|         std::vector<char> fragCode = readFile(fragFilePath);
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| 
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|         createShaderModule(vertCode, &vertShaderModule);
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|         createShaderModule(fragCode, &fragShaderModule);
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| 
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|         VkPipelineShaderStageCreateInfo shaderStages[2];
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|         shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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|         shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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|         shaderStages[0].module = vertShaderModule;
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|         shaderStages[0].pName = "main";
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|         shaderStages[0].flags = 0;
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|         shaderStages[0].pNext = nullptr;
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|         shaderStages[0].pSpecializationInfo = nullptr;
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| 
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|         shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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|         shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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|         shaderStages[1].module = fragShaderModule;
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|         shaderStages[1].pName = "main";
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|         shaderStages[1].flags = 0;
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|         shaderStages[1].pNext = nullptr;
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|         shaderStages[1].pSpecializationInfo = nullptr;   
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| 
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|         auto bindingDescriptions = Model::Vertex::getBindingDescriptions();
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|         auto attributeDescriptions = Model::Vertex::getAttributeDescriptions();
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| 
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|         VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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|         vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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|         vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
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|         vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
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|         vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
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|         vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
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| 
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|         VkPipelineViewportStateCreateInfo viewportInfo{};
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|         viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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|         viewportInfo.viewportCount = 1;
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|         viewportInfo.pViewports = &configInfo.viewport;
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|         viewportInfo.scissorCount = 1;
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|         viewportInfo.pScissors = &configInfo.scissor;
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| 
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|         VkGraphicsPipelineCreateInfo pipelineInfo{};
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|         pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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|         pipelineInfo.stageCount = 2;
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|         pipelineInfo.pStages = shaderStages;
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|         pipelineInfo.pVertexInputState = &vertexInputInfo;
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|         pipelineInfo.pInputAssemblyState = &configInfo.inputAssemblyInfo;
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|         pipelineInfo.pViewportState = &viewportInfo;
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|         pipelineInfo.pRasterizationState = &configInfo.rasterizationInfo;
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|         pipelineInfo.pMultisampleState = &configInfo.multisampleInfo;
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|         pipelineInfo.pColorBlendState = &configInfo.colorBlendInfo;
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|         pipelineInfo.pDepthStencilState = &configInfo.depthStencilInfo;
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|         pipelineInfo.pDynamicState = nullptr;
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| 
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|         pipelineInfo.layout = configInfo.pipelineLayout;
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|         pipelineInfo.renderPass = configInfo.renderPass;
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|         pipelineInfo.subpass = configInfo.subpass;
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| 
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|         pipelineInfo.basePipelineIndex = -1;
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|         pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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| 
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|         if (vkCreateGraphicsPipelines(device.device(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicPipeline) != VK_SUCCESS)
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|         {
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|             throw std::runtime_error("failed to create graphics pipeline!");
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|         }
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| 
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|     }
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|     void Pipeline::createShaderModule(const std::vector<char> &code, VkShaderModule *shaderModule)
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|     {
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|         VkShaderModuleCreateInfo createInfo{};
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|         createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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|         createInfo.codeSize = code.size();
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|         createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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| 
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|         if (vkCreateShaderModule(device.device(), &createInfo, nullptr, shaderModule) != VK_SUCCESS)
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|         {
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|             throw std::runtime_error("failed to create shader module!");
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|         }
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| 
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|     }
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| } |