vktutorial/hk_model.cpp

71 lines
2.5 KiB
C++

#include "hk_model.hpp"
#include <cassert>
#include <cstring>
namespace hk{
Model::Model(Device &device, const std::vector<Vertex> &vertices)
: device{device}
{
createVertexBuffers(vertices);
}
Model::~Model()
{
vkDestroyBuffer(device.device(), vertexBuffer, nullptr);
vkFreeMemory(device.device(), vertexBufferMemory, nullptr);
}
void Model::createVertexBuffers(const std::vector<Vertex> &vertices)
{
vertexCount = static_cast<uint32_t>(vertices.size());
assert(vertexCount >= 3 && "Vertex count must be at least 3");
VkDeviceSize bufferSize = sizeof(vertices[0]) * vertexCount;
device.createBuffer(
bufferSize,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
vertexBuffer,
vertexBufferMemory
);
void *data;
vkMapMemory(device.device(), vertexBufferMemory, 0, bufferSize, 0, &data);
memcpy(data, vertices.data(), static_cast<size_t>(bufferSize));
vkUnmapMemory(device.device(), vertexBufferMemory);
}
void Model::bind(VkCommandBuffer commandBuffer)
{
VkBuffer buffers[] = {vertexBuffer};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(commandBuffer, 0, 1, buffers, offsets);
}
void Model::draw(VkCommandBuffer commandBuffer)
{
vkCmdDraw(commandBuffer, vertexCount, 1, 0, 0);
}
std::vector<VkVertexInputBindingDescription> Model::Vertex::getBindingDescriptions()
{
std::vector<VkVertexInputBindingDescription> bindingDescriptions(1);
bindingDescriptions[0].binding = 0;
bindingDescriptions[0].stride = sizeof(Vertex);
bindingDescriptions[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescriptions;
}
std::vector<VkVertexInputAttributeDescription> Model::Vertex::getAttributeDescriptions()
{
std::vector<VkVertexInputAttributeDescription> attributeDescriptions(2);
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, posision);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
return attributeDescriptions;
}
}