vktutorial/first_app.cpp

140 lines
4.6 KiB
C++

#include "first_app.hpp"
// std
#include <stdexcept>
#include <array>
namespace hk
{
FirstApp::FirstApp()
{
loadModels();
createPipelineLayout();
createPipeline();
createCommandBuffers();
}
FirstApp::~FirstApp()
{
vkDestroyPipelineLayout(device.device(), pipelineLayout, nullptr);
}
void FirstApp::run()
{
while (!window.shouldClose())
{
glfwPollEvents();
drawFrame();
}
vkDeviceWaitIdle(device.device());
}
void FirstApp::loadModels()
{
std::vector<Model::Vertex> vertices{
{{0.0f, -0.5f}, {1.0f, 0.0f, 0.0f}},
{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
{{-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}}
};
model = std::make_unique<Model>(device, vertices);
}
void FirstApp::createPipelineLayout()
{
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pSetLayouts = nullptr;
pipelineLayoutInfo.pushConstantRangeCount = 0;
pipelineLayoutInfo.pPushConstantRanges = nullptr;
if (vkCreatePipelineLayout(device.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) !=
VK_SUCCESS)
{
throw std::runtime_error("failed to create pipeline layout!");
}
}
void FirstApp::createPipeline()
{
auto pipelineConfig =
Pipeline::defaultPipelineConfigInfo(swapChain.width(), swapChain.height());
pipelineConfig.renderPass = swapChain.getRenderPass();
pipelineConfig.pipelineLayout = pipelineLayout;
pipeline = std::make_unique<Pipeline>(
device,
"shaders/simple_shader.vert.spv",
"shaders/simple_shader.frag.spv",
pipelineConfig);
}
void FirstApp::createCommandBuffers()
{
commandBuffers.resize(swapChain.imageCount());
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = device.getCommandPool();
allocInfo.commandBufferCount = static_cast<uint32_t>(commandBuffers.size());
if (vkAllocateCommandBuffers(device.device(), &allocInfo, commandBuffers.data()) !=
VK_SUCCESS)
{
throw std::runtime_error("failed to allocate command buffers!");
}
for (int i = 0; i < commandBuffers.size(); i++)
{
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS)
{
throw std::runtime_error("failed to begin recording command buffer!");
}
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = swapChain.getRenderPass();
renderPassInfo.framebuffer = swapChain.getFrameBuffer(i);
renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent = swapChain.getSwapChainExtent();
std::array<VkClearValue, 2> clearValues{};
clearValues[0].color = {0.1f, 0.1f, 0.1f, 1.0f};
clearValues[1].depthStencil = {1.0f, 0};
renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
renderPassInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
pipeline->bind(commandBuffers[i]);
model->bind(commandBuffers[i]);
model->draw(commandBuffers[i]);
vkCmdEndRenderPass(commandBuffers[i]);
if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS)
{
throw std::runtime_error("failed to record command buffer!");
}
}
}
void FirstApp::drawFrame()
{
uint32_t imageIndex;
auto result = swapChain.acquireNextImage(&imageIndex);
if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR)
{
throw std::runtime_error("failed to acquire swap chain image!");
}
result = swapChain.submitCommandBuffers(&commandBuffers[imageIndex], &imageIndex);
if (result != VK_SUCCESS)
{
throw std::runtime_error("failed to present swap chain image!");
}
}
}