vktutorial/shaders/simple_shader.vert

15 lines
278 B
GLSL

#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 color;
layout(push_constant) uniform Push{
mat2 transform;
vec2 offset;
vec3 color;
} push;
void main(){
gl_Position = vec4(push.transform * position + push.offset, 0.0, 1.0);
}