vktutorial/shaders/simple_shader.vert

17 lines
307 B
GLSL

#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 fragColor;
layout(push_constant) uniform Push{
mat4 transform;
vec3 color;
} push;
void main(){
gl_Position = push.transform * vec4(position, 1.0);
fragColor = color;
}