vktutorial/hk_model.hpp

51 lines
1.3 KiB
C++

#pragma once
#include "hk_device.hpp"
// libs
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <vector>
namespace hk{
class Model
{
public:
struct Vertex {
glm::vec3 position;
glm::vec3 color;
static std::vector<VkVertexInputBindingDescription> getBindingDescriptions();
static std::vector<VkVertexInputAttributeDescription> getAttributeDescriptions();
};
struct Builder
{
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
};
Model(Device &device, const Builder &builder);
~Model();
Model(const Model &) = delete;
Model &operator=(const Model &) = delete;
void bind(VkCommandBuffer commandBuffer);
void draw(VkCommandBuffer commandBuffer);
private:
void createVertexBuffers(const std::vector<Vertex> &vertices);
void createIndexBuffers(const std::vector<uint32_t> &indices);
Device &m_device;
VkBuffer m_vertexBuffer;
VkDeviceMemory m_vertexBufferMemory;
uint32_t m_vertexCount;
bool m_hasIndexBuffer = false;
VkBuffer m_indexBuffer;
VkDeviceMemory m_indexBufferMemory;
uint32_t m_indexCount;
};
}