61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
#pragma once
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#include "hk_device.hpp"
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// std
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#include <string>
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#include <vector>
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namespace hk
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{
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struct PipelineConfigInfo
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{
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PipelineConfigInfo(const PipelineConfigInfo&) = delete;
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PipelineConfigInfo &operator=(const PipelineConfigInfo&) = delete;
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VkPipelineViewportStateCreateInfo viewportInfo;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
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VkPipelineRasterizationStateCreateInfo rasterizationInfo;
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VkPipelineMultisampleStateCreateInfo multisampleInfo;
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VkPipelineColorBlendAttachmentState colorBlendAttachment;
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VkPipelineColorBlendStateCreateInfo colorBlendInfo;
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VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
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std::vector<VkDynamicState> dynamicStateEnables;
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VkPipelineDynamicStateCreateInfo dynamicStateInfo;
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VkPipelineLayout pipelineLayout = nullptr;
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VkRenderPass renderPass = nullptr;
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uint32_t subpass = 0;
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};
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class Pipeline
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{
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public:
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Pipeline(
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Device& device,
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const std::string &vertFilePath,
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const std::string &fragFilePath,
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const PipelineConfigInfo& configInfo);
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~Pipeline();
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Pipeline(const Pipeline&) = delete;
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Pipeline &operator=(const Pipeline&) = delete;
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void bind(VkCommandBuffer commandBuffer);
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static void defaultPipelineConfigInfo(PipelineConfigInfo& configInfo);
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private:
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static std::vector<char> readFile(const std::string &filePath);
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void createGraphicPipeline(
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const std::string &vertFilePath,
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const std::string &fragFilePath,
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const PipelineConfigInfo& configInfo);
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void createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule);
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Device& device;
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VkPipeline graphicPipeline;
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VkShaderModule vertShaderModule;
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VkShaderModule fragShaderModule;
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};
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} |