206 lines
9.8 KiB
C++
206 lines
9.8 KiB
C++
#include "hk_pipeline.hpp"
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#include "hk_model.hpp"
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// std
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#include <fstream>
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#include <stdexcept>
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#include <iostream>
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#include <cassert>
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namespace hk
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{
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Pipeline::Pipeline(
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Device& device,
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const std::string &vertFilePath,
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const std::string &fragFilePath,
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const PipelineConfigInfo& configInfo) : device(device)
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{
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createGraphicPipeline(vertFilePath, fragFilePath, configInfo);
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}
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Pipeline::~Pipeline()
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{
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vkDestroyShaderModule(device.device(), vertShaderModule, nullptr);
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vkDestroyShaderModule(device.device(), fragShaderModule, nullptr);
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vkDestroyPipeline(device.device(), graphicPipeline, nullptr);
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}
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void Pipeline::bind(VkCommandBuffer commandBuffer)
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{
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicPipeline);
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}
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void Pipeline::defaultPipelineConfigInfo(PipelineConfigInfo& configInfo)
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{
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configInfo.inputAssemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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configInfo.inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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configInfo.inputAssemblyInfo.primitiveRestartEnable = VK_FALSE;
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configInfo.viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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configInfo.viewportInfo.viewportCount = 1;
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configInfo.viewportInfo.pViewports = nullptr;
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configInfo.viewportInfo.scissorCount = 1;
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configInfo.viewportInfo.pScissors = nullptr;
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configInfo.rasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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configInfo.rasterizationInfo.depthClampEnable = VK_FALSE;
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configInfo.rasterizationInfo.rasterizerDiscardEnable = VK_FALSE;
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configInfo.rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL;
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configInfo.rasterizationInfo.lineWidth = 1.0f;
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configInfo.rasterizationInfo.cullMode = VK_CULL_MODE_NONE;
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configInfo.rasterizationInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
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configInfo.rasterizationInfo.depthBiasEnable = VK_FALSE;
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configInfo.rasterizationInfo.depthBiasConstantFactor = 0.0f; // Optional
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configInfo.rasterizationInfo.depthBiasClamp = 0.0f; // Optional
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configInfo.rasterizationInfo.depthBiasSlopeFactor = 0.0f; // Optional
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configInfo.multisampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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configInfo.multisampleInfo.sampleShadingEnable = VK_FALSE;
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configInfo.multisampleInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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configInfo.multisampleInfo.minSampleShading = 1.0f; // Optional
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configInfo.multisampleInfo.pSampleMask = nullptr; // Optional
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configInfo.multisampleInfo.alphaToCoverageEnable = VK_FALSE; // Optional
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configInfo.multisampleInfo.alphaToOneEnable = VK_FALSE; // Optional
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configInfo.colorBlendAttachment.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
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VK_COLOR_COMPONENT_A_BIT;
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configInfo.colorBlendAttachment.blendEnable = VK_FALSE;
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configInfo.colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; // Optional
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configInfo.colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional
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configInfo.colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; // Optional
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configInfo.colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; // Optional
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configInfo.colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional
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configInfo.colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; // Optional
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configInfo.colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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configInfo.colorBlendInfo.logicOpEnable = VK_FALSE;
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configInfo.colorBlendInfo.logicOp = VK_LOGIC_OP_COPY; // Optional
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configInfo.colorBlendInfo.attachmentCount = 1;
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configInfo.colorBlendInfo.pAttachments = &configInfo.colorBlendAttachment;
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configInfo.colorBlendInfo.blendConstants[0] = 0.0f; // Optional
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configInfo.colorBlendInfo.blendConstants[1] = 0.0f; // Optional
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configInfo.colorBlendInfo.blendConstants[2] = 0.0f; // Optional
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configInfo.colorBlendInfo.blendConstants[3] = 0.0f; // Optional
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configInfo.depthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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configInfo.depthStencilInfo.depthTestEnable = VK_TRUE;
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configInfo.depthStencilInfo.depthWriteEnable = VK_TRUE;
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configInfo.depthStencilInfo.depthCompareOp = VK_COMPARE_OP_LESS;
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configInfo.depthStencilInfo.depthBoundsTestEnable = VK_FALSE;
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configInfo.depthStencilInfo.minDepthBounds = 0.0f; // Optional
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configInfo.depthStencilInfo.maxDepthBounds = 1.0f; // Optional
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configInfo.depthStencilInfo.stencilTestEnable = VK_FALSE;
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configInfo.depthStencilInfo.front = {}; // Optional
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configInfo.depthStencilInfo.back = {}; // Optional
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configInfo.dynamicStateEnables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
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configInfo.dynamicStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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configInfo.dynamicStateInfo.pDynamicStates = configInfo.dynamicStateEnables.data();
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configInfo.dynamicStateInfo.dynamicStateCount = static_cast<uint32_t>(configInfo.dynamicStateEnables.size());
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configInfo.dynamicStateInfo.flags = 0;
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}
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std::vector<char> Pipeline::readFile(const std::string &filePath)
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{
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std::ifstream file(filePath, std::ios::ate | std::ios::binary);
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if (!file.is_open())
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{
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throw std::runtime_error("failed to open file: " + filePath);
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}
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size_t fileSize = static_cast<size_t>(file.tellg());
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std::vector<char> buffer(fileSize);
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file.seekg(0);
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file.read(buffer.data(), fileSize);
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file.close();
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return buffer;
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}
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void Pipeline::createGraphicPipeline(
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const std::string& vertFilePath,
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const std::string& fragFilePath,
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const PipelineConfigInfo& configInfo)
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{
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assert(configInfo.pipelineLayout != VK_NULL_HANDLE && "Cannot create graphics pipeline: no pipelineLayout provided in configInfo");
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assert(configInfo.renderPass != VK_NULL_HANDLE && "Cannot create graphics pipeline: no renderPass provided in configInfo");
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std::vector<char> vertCode = readFile(vertFilePath);
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std::vector<char> fragCode = readFile(fragFilePath);
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createShaderModule(vertCode, &vertShaderModule);
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createShaderModule(fragCode, &fragShaderModule);
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VkPipelineShaderStageCreateInfo shaderStages[2];
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shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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shaderStages[0].module = vertShaderModule;
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shaderStages[0].pName = "main";
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shaderStages[0].flags = 0;
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shaderStages[0].pNext = nullptr;
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shaderStages[0].pSpecializationInfo = nullptr;
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shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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shaderStages[1].module = fragShaderModule;
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shaderStages[1].pName = "main";
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shaderStages[1].flags = 0;
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shaderStages[1].pNext = nullptr;
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shaderStages[1].pSpecializationInfo = nullptr;
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auto bindingDescriptions = Model::Vertex::getBindingDescriptions();
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auto attributeDescriptions = Model::Vertex::getAttributeDescriptions();
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
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vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
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vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
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vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &configInfo.inputAssemblyInfo;
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pipelineInfo.pViewportState = &configInfo.viewportInfo;
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pipelineInfo.pRasterizationState = &configInfo.rasterizationInfo;
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pipelineInfo.pMultisampleState = &configInfo.multisampleInfo;
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pipelineInfo.pColorBlendState = &configInfo.colorBlendInfo;
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pipelineInfo.pDepthStencilState = &configInfo.depthStencilInfo;
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pipelineInfo.pDynamicState = &configInfo.dynamicStateInfo;
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pipelineInfo.layout = configInfo.pipelineLayout;
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pipelineInfo.renderPass = configInfo.renderPass;
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pipelineInfo.subpass = configInfo.subpass;
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pipelineInfo.basePipelineIndex = -1;
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pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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if (vkCreateGraphicsPipelines(device.device(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicPipeline) != VK_SUCCESS)
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{
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throw std::runtime_error("failed to create graphics pipeline!");
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}
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}
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void Pipeline::createShaderModule(const std::vector<char> &code, VkShaderModule *shaderModule)
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{
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VkShaderModuleCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = code.size();
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createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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if (vkCreateShaderModule(device.device(), &createInfo, nullptr, shaderModule) != VK_SUCCESS)
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{
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throw std::runtime_error("failed to create shader module!");
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}
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}
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} |