59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#pragma once
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#include "hk_model.hpp"
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// std
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#include <memory>
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namespace hk
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{
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struct Transform2dComponent
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{
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glm::vec2 translation{};
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glm::vec2 scale{1.0f, 1.0f};
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float rotation;
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glm::mat2 mat2()
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{
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const float cos = glm::cos(rotation);
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const float sin = glm::sin(rotation);
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glm::mat2 rotationMat{
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{cos, sin},
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{-sin, cos}};
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glm::mat2 scaleMat{
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{scale.x, .0f},
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{.0f, scale.y}};
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return rotationMat * scaleMat;
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}
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};
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class GameObject
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{
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public:
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using id_t = unsigned int;
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static GameObject createGameObject()
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{
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static id_t currentId = 0;
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return GameObject{currentId++};
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}
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GameObject(const GameObject &) = delete;
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GameObject &operator=(const GameObject &) = delete;
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GameObject(GameObject &&) = default;
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GameObject &operator=(GameObject &&) = default;
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id_t getId() const { return m_id; }
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std::shared_ptr<Model> m_model{};
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glm::vec3 m_color{};
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Transform2dComponent m_transform2d{};
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private:
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GameObject(id_t objId) : m_id(objId) {}
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id_t m_id;
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};
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} // namespace hk
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