vktutorial/hk_renderer.cpp

172 lines
5.8 KiB
C++

#include "hk_renderer.hpp"
// std
#include <stdexcept>
#include <array>
#include <cassert>
namespace hk
{
Renderer::Renderer(Window &window, Device &device) : m_window{window}, m_device{device}
{
recreateSwapChain();
createCommandBuffers();
}
Renderer::~Renderer()
{
freeCommandBuffers();
}
void Renderer::recreateSwapChain()
{
auto extent = m_window.getExtend();
while (extent.width == 0 || extent.height == 0)
{
extent = m_window.getExtend();
glfwWaitEvents();
}
vkDeviceWaitIdle(m_device.device());
if (m_swapChain == nullptr)
{
m_swapChain = std::make_unique<SwapChain>(m_device, extent);
}
else
{
std::shared_ptr<SwapChain> oldSwapChain = std::move(m_swapChain);
m_swapChain = std::make_unique<SwapChain>(m_device, extent, oldSwapChain);
if (!oldSwapChain->compareSwapFormats(*m_swapChain.get()))
{
throw std::runtime_error("Swap chain image(or depth) format has changed!");
}
}
// TODO: we'll come back to this in just a moment
}
void Renderer::createCommandBuffers()
{
m_commandBuffers.resize(SwapChain::MAX_FRAMES_IN_FLIGHT);
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = m_device.getCommandPool();
allocInfo.commandBufferCount = static_cast<uint32_t>(m_commandBuffers.size());
if (vkAllocateCommandBuffers(m_device.device(), &allocInfo, m_commandBuffers.data()) !=
VK_SUCCESS)
{
throw std::runtime_error("failed to allocate command buffers!");
}
}
void Renderer::freeCommandBuffers()
{
vkFreeCommandBuffers(
m_device.device(),
m_device.getCommandPool(),
static_cast<float>(m_commandBuffers.size()),
m_commandBuffers.data());
m_commandBuffers.clear();
}
VkCommandBuffer Renderer::beginFrame()
{
assert(!m_isFrameStarted && "Can't call beginFrame while already in progress");
auto result = m_swapChain->acquireNextImage(&m_currentImageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR)
{
recreateSwapChain();
return nullptr;
}
if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR)
{
throw std::runtime_error("failed to acquire swap chain image!");
}
m_isFrameStarted = true;
auto commandBuffer = getCurrentCommandBuffer();
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS)
{
throw std::runtime_error("failed to begin recording command buffer!");
}
return commandBuffer;
}
void Renderer::endFrame()
{
assert(m_isFrameStarted && "Can't call endFrame while frame is not in progress");
auto commandBuffer = getCurrentCommandBuffer();
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
{
throw std::runtime_error("failed to record command buffer!");
}
auto result = m_swapChain->submitCommandBuffers(&commandBuffer, &m_currentImageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || m_window.wasWindowResized())
{
m_window.resetWindowResizedFlag();
recreateSwapChain();
}
if (result != VK_SUCCESS)
{
throw std::runtime_error("failed to present swap chain image!");
}
m_isFrameStarted = false;
m_currentFrameIndex = (m_currentFrameIndex + 1) % SwapChain::MAX_FRAMES_IN_FLIGHT;
}
void Renderer::beginSwapChainRenderPass(VkCommandBuffer commandBuffer)
{
assert(m_isFrameStarted && "Can't call beginSwapChainRenderPass if frame is not in progress");
assert(commandBuffer == getCurrentCommandBuffer() && "Can't beging render pass on command buffer from a differnt frame");
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = m_swapChain->getRenderPass();
renderPassInfo.framebuffer = m_swapChain->getFrameBuffer(m_currentImageIndex);
renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent = m_swapChain->getSwapChainExtent();
std::array<VkClearValue, 2> clearValues{};
clearValues[0].color = {0.01f, 0.01f, 0.01f, 1.0f};
clearValues[1].depthStencil = {1.0f, 0};
renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
renderPassInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(m_swapChain->getSwapChainExtent().width);
viewport.height = static_cast<float>(m_swapChain->getSwapChainExtent().height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{{0, 0}, m_swapChain->getSwapChainExtent()};
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
}
void Renderer::endSwapChainRenderPass(VkCommandBuffer commandBuffer)
{
assert(m_isFrameStarted && "Can't call endSwapChainRenderPass if frame is not in progress");
assert(commandBuffer == getCurrentCommandBuffer() && "Can't end render pass on command buffer from a differnt frame");
vkCmdEndRenderPass(commandBuffer);
}
}