vktutorial/hk_model.hpp

39 lines
992 B
C++

#pragma once
#include "hk_device.hpp"
// libs
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <vector>
namespace hk{
class Model
{
public:
struct Vertex {
glm::vec2 posision;
glm::vec3 color;
static std::vector<VkVertexInputBindingDescription> getBindingDescriptions();
static std::vector<VkVertexInputAttributeDescription> getAttributeDescriptions();
};
Model(Device &device, const std::vector<Vertex> &vertices);
~Model();
Model(const Model &) = delete;
Model &operator=(const Model &) = delete;
void bind(VkCommandBuffer commandBuffer);
void draw(VkCommandBuffer commandBuffer);
private:
void createVertexBuffers(const std::vector<Vertex> &vertices);
Device &device;
VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
uint32_t vertexCount;
};
}