vktutorial/shaders/simple_shader.vert

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2024-02-21 13:28:50 +08:00
#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 fragColor;
void main(){
gl_Position = vec4(position, 0.0, 1.0);
fragColor = color;
}