22 lines
509 B
GLSL
22 lines
509 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec4 fragColor;
|
|
layout(location = 1) in vec2 fragTexCoord;
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
layout(binding = 0, std140) uniform UniformBufferObject {
|
|
float time; // offset 0
|
|
float resX; // offset 4
|
|
float resY; // offset 8
|
|
float rotation; // offset 12
|
|
float wavePhase; // offset 16
|
|
float padding1; // offset 20
|
|
float padding2; // offset 24
|
|
} ubo;
|
|
|
|
void main() {
|
|
// Simple pass-through with vertex color
|
|
outColor = fragColor;
|
|
}
|