Add CMake configure steps to produce version.h and version.sh from templates and include the build dir for the generated header. Add version.h.in and version.sh.in, include version.h in VulkanWidget and use APP_VK_VERSION for the Vulkan applicationVersion. Update make_deb.sh to source version.sh for the package version instead |
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| .. | ||
| shaders_spirv | ||
| customwidget.cpp | ||
| customwidget.h | ||
| main.cpp | ||
| mainwindow.cpp | ||
| mainwindow.h | ||
| powermonitor.cpp | ||
| powermonitor.h | ||
| renderwidgetbase.h | ||
| screenlockdetector.cpp | ||
| screenlockdetector.h | ||
| screenlockdetector_base.cpp | ||
| screenlockdetector_base.h | ||
| screenlockdetector_linux.cpp | ||
| screenlockdetector_linux.h | ||
| screenlockdetector_macos.h | ||
| screenlockdetector_macos.mm | ||
| version.h.in | ||
| vulkanrenderer.cpp | ||
| vulkanrenderer.h | ||
| vulkanwidget.cpp | ||
| vulkanwidget.h | ||