Update fragment shader to use ubo.rotation instead of ubo.time and sync the SPIR-V. Add periodic debug output in VulkanRenderer. Track total paused time in VulkanWidget (m_totalPausedTime) and subtract it from elapsed time so animations remain in sync after lock/unlock. |
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| .. | ||
| background.frag | ||
| background.vert | ||
| geometry.frag | ||
| geometry.vert | ||
| text.frag | ||
| text.vert | ||