ScreenLockDetector/docs/PROBLEM_SOLVED.txt

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VulkanWidget 渲染问题已完全解决!
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问题根源:
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Shader 中 UBO 的 vec2 类型与 C++ 的 float[2] 内存对齐不匹配
解决方案:
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将 shader 中的 vec2 改为两个独立的 float确保内存布局完全一致
修改文件:
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1. shaders/geometry.vert - 修复 UBO 布局
2. src/vulkanrenderer.cpp - 更新所有 uniform buffers
验证结果:
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✅ 8个彩色球在窗口中心完美旋转
✅ 圆形不再变形为椭圆
✅ 位置固定不再移动
✅ 所有元素在窗口内
✅ 窗口调整大小正常
详细信息请查看:
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FINAL_SOLUTION.md - 完整技术文档
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