# Text Rendering Implementation in VulkanWidget ## Overview This document describes the text rendering implementation added to the VulkanWidget using FreeType library. ## Features Implemented ### 1. FreeType Integration - **Library**: Uses system libfreetype.a (found at `/usr/local/lib/libfreetype.a`) - **Font Loading**: Automatically searches common font paths: - `/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf` - `/usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf` - `/usr/share/fonts/TTF/DejaVuSans.ttf` - `/System/Library/Fonts/Helvetica.ttc` (macOS) - `/usr/local/share/fonts/DejaVuSans.ttf` ### 2. Font Atlas Generation - **Size**: 512x512 texture atlas - **Character Range**: ASCII 32-126 (95 printable characters) - **Format**: Single-channel R8_UNORM texture - **Packing**: Automatic row-based packing with 1-pixel padding - **Storage**: CharInfo map stores texture coordinates, size, bearing, and advance for each character ### 3. Text Rendering Pipeline - **Shaders**: - `text.vert` - Converts pixel coordinates to NDC - `text.frag` - Samples font atlas with alpha blending - **Blending**: Alpha blending enabled for smooth text rendering - **Descriptors**: - Binding 0: Uniform Buffer (time, resolution, rotation, wavePhase) - Binding 1: Font texture sampler ### 4. Text Content (Matching CustomWidget) The text rendering displays the same information as CustomWidget: #### Active State: - **Title**: "Screen Lock Detector - Painting Active" (top center, white, scale 0.8) - **Statistics Box** (top left, green, scale 0.6): - Frame Count - FPS: ~60 - Rotation angle - Running Time - **Lock Info Box** (below stats, magenta, scale 0.65/0.5): - Last Lock Info title - Lock time - Duration - Frame count at lock - Total locks - **Hint**: "Lock your screen..." (bottom center, yellow, scale 0.65) #### Locked State: - **Title**: "PAINTING DISABLED" (center, white, scale 1.2) - **Subtitle**: "(Screen Locked)" (center, gray, scale 0.9) - **Stats**: Total frames painted (bottom left, gray, scale 0.7) ## Implementation Details ### Code Structure 1. **VulkanRenderer::initializeTextRendering()** - Initializes FreeType library - Loads font face - Generates character glyphs - Creates font texture atlas - Sets up Vulkan image, image view, and sampler 2. **VulkanRenderer::createTextPipeline()** - Loads text vertex and fragment shaders - Sets up vertex input (position, color, texCoord) - Configures alpha blending - Creates descriptor set layout with texture sampler - Builds graphics pipeline 3. **VulkanRenderer::generateTextQuads()** - Converts text string to quad vertices - Handles newlines - Uses pixel coordinates (shader converts to NDC) - Sets texture coordinates from CharInfo map - Applies scale and color 4. **VulkanRenderer::drawText()** - Binds text pipeline - Binds descriptor sets (UBO + font texture) - Generates text quads based on painting state - Creates temporary vertex/index buffers - Issues draw calls ### Coordinate System - **Input**: Pixel coordinates (0,0 = top-left, width,height = bottom-right) - **Shader**: Converts to NDC (-1,-1 = bottom-left, 1,1 = top-right) - **Y-axis**: Flipped in shader (Vulkan Y-down → traditional Y-up) ### Resource Management - Font texture and sampler are persistent (created once) - Text vertex/index buffers are recreated each frame (using static variables) - Old buffers are destroyed before creating new ones - Descriptor sets are updated after text rendering initialization ## CMake Configuration ```cmake # FreeType support (for text rendering in Vulkan) find_package(Freetype) if(FREETYPE_FOUND) target_include_directories(${PROJECT_NAME} PRIVATE ${FREETYPE_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${FREETYPE_LIBRARIES}) target_compile_definitions(${PROJECT_NAME} PRIVATE ENABLE_FREETYPE) endif() ``` ## Debugging Debug output is enabled every ~5 seconds (300 frames): ``` Initializing text rendering with FreeType... Text rendering initialized successfully with 95 characters Font texture: OK Font texture view: OK Font sampler: OK Creating text pipeline... Text pipeline created successfully Updating descriptor sets with font texture... Descriptor sets updated with font texture drawText called: charMap=95 pipeline=OK fontTexView=OK Drawing text with 572 vertices, 858 indices Window size: 756x425 First vertex pos: (30.4, 1.2) First vertex color: (1, 1, 1, 1) ``` ## Known Issues and Future Improvements ### Current Limitations: 1. Text buffers are recreated every frame (performance impact) 2. No text caching or batching 3. Limited to ASCII characters only 4. Fixed font size (48pt base) ### Potential Improvements: 1. Implement text buffer caching for static text 2. Add support for Unicode/UTF-8 3. Multiple font sizes/styles 4. Text layout system (word wrapping, alignment) 5. Better memory management for text resources 6. Dynamic font atlas resizing 7. SDF (Signed Distance Field) rendering for scalable text ## Testing To verify text rendering: 1. Build project: `./build.sh` 2. Run application: `./run.sh` 3. Check console for text rendering initialization messages 4. Verify text appears on screen matching CustomWidget layout 5. Lock screen to test state changes ## Dependencies - FreeType 2.x - Vulkan 1.x - Volk (for Vulkan function loading) - Qt 5.15.x (for window management) ## Files Modified - `CMakeLists.txt` - Added FreeType support - `src/vulkanrenderer.h` - Added text rendering declarations - `src/vulkanrenderer.cpp` - Implemented text rendering functions - `shaders/text.vert` - Text vertex shader - `shaders/text.frag` - Text fragment shader ## References - FreeType Documentation: https://freetype.org/freetype2/docs/ - Vulkan Text Rendering: https://learnopengl.com/In-Practice/Text-Rendering - Font Atlas Generation: https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_02