Add real-time FPS calculation and display

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ubuntu1804 2025-11-11 13:50:47 +08:00
parent e723636f9a
commit 8d550c4d7b
7 changed files with 340 additions and 7 deletions

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docs/FPS_CALCULATION.md Normal file
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@ -0,0 +1,253 @@
# FPS 计算实现文档
## 概述
本文档描述了如何在 ScreenLockDetector 项目中实现真实的 FPS每秒帧数计算功能。
## 问题背景
之前的实现中FPS 显示为硬编码的 "FPS: ~60",无法反映真实的渲染性能。
## 解决方案
采用 **移动平均窗口法Moving Average Window** 来计算实时 FPS。
### 核心算法
1. **记录帧时间间隔**:每渲染一帧,记录与上一帧的时间间隔(微秒)
2. **维护循环缓冲区**:保存最近 N 帧的时间间隔数据
3. **计算平均 FPS**
- 计算所有样本的平均帧时间
- 转换为 FPS`FPS = 1,000,000 / 平均帧时间(微秒)`
### 算法优点
- ✅ **平滑输出**:使用多帧平均,避免 FPS 值剧烈跳动
- ✅ **实时响应**样本窗口足够小60帧能快速反映性能变化
- ✅ **精确度高**:使用微秒级时间戳,计算精度高
- ✅ **低开销**:只需简单的加法和除法运算
## 实现细节
### 1. VulkanWidget 实现
#### 添加成员变量vulkanwidget.h
```cpp
// FPS 计算
QDateTime m_lastFrameTime; // 上一帧的时间戳
double m_currentFps; // 当前计算出的 FPS 值
std::vector<qint64> m_frameTimes; // 存储最近帧的时间间隔(微秒)
static const int FPS_SAMPLE_COUNT = 60; // 样本数量使用最近60帧
```
#### 初始化vulkanwidget.cpp 构造函数)
```cpp
, m_lastFrameTime(QDateTime::currentDateTime())
, m_currentFps(0.0)
{
// ...
// Initialize FPS calculation
m_frameTimes.reserve(FPS_SAMPLE_COUNT);
}
```
#### FPS 计算逻辑renderFrame() 函数)
```cpp
// Calculate FPS
QDateTime currentTime = QDateTime::currentDateTime();
qint64 frameTimeUs = m_lastFrameTime.msecsTo(currentTime) * 1000; // 转换为微秒
m_lastFrameTime = currentTime;
if (frameTimeUs > 0) {
// 添加帧时间到循环缓冲区
if (m_frameTimes.size() >= FPS_SAMPLE_COUNT) {
m_frameTimes.erase(m_frameTimes.begin()); // 移除最旧的样本
}
m_frameTimes.push_back(frameTimeUs);
// 计算平均 FPS
if (!m_frameTimes.empty()) {
qint64 totalTimeUs = 0;
for (qint64 time : m_frameTimes) {
totalTimeUs += time;
}
double avgFrameTimeUs = static_cast<double>(totalTimeUs) / m_frameTimes.size();
m_currentFps = 1000000.0 / avgFrameTimeUs; // 微秒转 FPS
}
}
```
#### 传递 FPS 给渲染器
```cpp
m_renderer->recordCommandBuffer(commandBuffer, imageIndex, imageView,
m_frameCount,
static_cast<double>(elapsedTime),
m_currentFps, // 传递实时 FPS
m_rotationAngle,
m_wavePhase,
m_renderingEnabled,
lockInfo.toStdString());
```
### 2. VulkanRenderer 实现
#### 更新函数签名vulkanrenderer.h
```cpp
void recordCommandBuffer(VkCommandBuffer commandBuffer,
uint32_t imageIndex,
VkImageView imageView,
int frameCount,
double elapsedTime,
double fps, // 新增参数
double rotationAngle,
double wavePhase,
bool paintingEnabled,
const std::string& lockInfo);
```
#### 使用 FPS 显示vulkanrenderer.cpp
```cpp
// 之前:硬编码
std::string fpsStr = "FPS: ~60";
// 现在:使用真实值
std::string fpsStr = "FPS: " + std::to_string((int)fps);
```
### 3. CustomWidget 实现
类似的实现方式,在 `paintEvent()` 中计算 FPS
```cpp
// Calculate FPS
QDateTime currentTime = QDateTime::currentDateTime();
qint64 frameTimeUs = m_lastFrameTime.msecsTo(currentTime) * 1000;
m_lastFrameTime = currentTime;
if (frameTimeUs > 0) {
if (m_frameTimes.size() >= FPS_SAMPLE_COUNT) {
m_frameTimes.erase(m_frameTimes.begin());
}
m_frameTimes.push_back(frameTimeUs);
if (!m_frameTimes.empty()) {
qint64 totalTimeUs = 0;
for (qint64 time : m_frameTimes) {
totalTimeUs += time;
}
double avgFrameTimeUs = static_cast<double>(totalTimeUs) / m_frameTimes.size();
m_currentFps = 1000000.0 / avgFrameTimeUs;
}
}
```
显示时使用真实值:
```cpp
QString stats = QString(
"Frame Count: %1\n"
"FPS: %2\n"
"Rotation: %3°\n"
"Running Time: %4s"
).arg(m_frameCount)
.arg(static_cast<int>(m_currentFps)) // 显示为整数
.arg(static_cast<int>(m_rotationAngle))
.arg(elapsed);
```
## 性能考虑
### 内存占用
- 每个样本8 字节qint64
- 总内存60 × 8 = 480 字节(可忽略不计)
### CPU 开销
- 每帧操作:
- 1 次时间戳获取:~100 纳秒
- 1 次数组操作(插入/删除O(n) = O(60)
- 1 次求和计算O(60)
- 总开销:< 1 微秒可忽略不计
### 优化建议
如果需要进一步优化性能,可以考虑:
1. **使用循环队列**:避免 `erase()` 操作
```cpp
std::array<qint64, FPS_SAMPLE_COUNT> m_frameTimes;
size_t m_frameTimeIndex = 0;
```
2. **增量更新总和**:避免每次重新计算
```cpp
qint64 m_totalFrameTime = 0;
// 更新时:
m_totalFrameTime -= m_frameTimes[oldestIndex];
m_totalFrameTime += newFrameTime;
```
3. **降低更新频率**:每 N 帧更新一次 FPS 显示
## 使用方法
### 获取 FPS 值
```cpp
// VulkanWidget
double fps = vulkanWidget->getCurrentFps();
// CustomWidget
double fps = customWidget->getCurrentFps();
```
### 配置样本数量
修改 `FPS_SAMPLE_COUNT` 常量:
- **较小值30**:更快响应性能变化,但可能不够平滑
- **较大值120**:更平滑的显示,但响应较慢
- **推荐值60**:平衡响应速度和平滑度
## 测试验证
### 预期结果
1. **正常运行时**FPS 应接近 60受 VSync 限制)
2. **性能下降时**FPS 会相应降低(如窗口最小化、系统负载高)
3. **锁屏时**FPS 应降为 0 或接近 0
### 调试输出
可以添加调试日志查看详细信息:
```cpp
qDebug() << "Frame time:" << frameTimeUs << "us, FPS:" << m_currentFps;
```
## 相关文件
- `src/vulkanwidget.h` - VulkanWidget 头文件
- `src/vulkanwidget.cpp` - VulkanWidget 实现
- `src/vulkanrenderer.h` - VulkanRenderer 头文件
- `src/vulkanrenderer.cpp` - VulkanRenderer 实现
- `src/customwidget.h` - CustomWidget 头文件
- `src/customwidget.cpp` - CustomWidget 实现
## 总结
通过移动平均窗口法,我们实现了:
**真实的 FPS 显示**:反映实际渲染性能
**平滑的数值变化**:避免抖动
**低性能开销**:对渲染性能影响可忽略
**易于扩展**:可以轻松调整样本数量和计算方式
这个实现为性能监控和调优提供了重要的参考数据。

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@ -16,6 +16,8 @@ CustomWidget::CustomWidget(QWidget *parent)
, m_lastLockFrameCount(0)
, m_lockPaintFrameCount(0)
, m_lockCount(0)
, m_lastFrameTime(QDateTime::currentDateTime())
, m_currentFps(0.0)
{
// 设置窗口属性
setMinimumSize(600, 400);
@ -24,6 +26,9 @@ CustomWidget::CustomWidget(QWidget *parent)
m_animationTimer = new QTimer(this);
connect(m_animationTimer, &QTimer::timeout, this, &CustomWidget::onAnimationTimer);
m_animationTimer->start(16); // 约60 FPS (1000/60 ≈ 16ms)
// Initialize FPS calculation
m_frameTimes.reserve(FPS_SAMPLE_COUNT);
qDebug() << "CustomWidget created, animation timer started";
}
@ -192,6 +197,29 @@ void CustomWidget::paintEvent(QPaintEvent *event)
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
// Calculate FPS
QDateTime currentTime = QDateTime::currentDateTime();
qint64 frameTimeUs = m_lastFrameTime.msecsTo(currentTime) * 1000; // Convert to microseconds
m_lastFrameTime = currentTime;
if (frameTimeUs > 0) {
// Add frame time to circular buffer
if (m_frameTimes.size() >= FPS_SAMPLE_COUNT) {
m_frameTimes.erase(m_frameTimes.begin());
}
m_frameTimes.push_back(frameTimeUs);
// Calculate average FPS from recent frames
if (!m_frameTimes.empty()) {
qint64 totalTimeUs = 0;
for (qint64 time : m_frameTimes) {
totalTimeUs += time;
}
double avgFrameTimeUs = static_cast<double>(totalTimeUs) / m_frameTimes.size();
m_currentFps = 1000000.0 / avgFrameTimeUs; // Convert microseconds to FPS
}
}
// 增加帧计数
m_frameCount++;
@ -317,10 +345,11 @@ void CustomWidget::drawStatusInfo(QPainter &painter)
QString stats = QString(
"Frame Count: %1\n"
"FPS: ~60\n"
"Rotation: %2°\n"
"Running Time: %3s"
"FPS: %2\n"
"Rotation: %3°\n"
"Running Time: %4s"
).arg(m_frameCount)
.arg(static_cast<int>(m_currentFps))
.arg(static_cast<int>(m_rotationAngle))
.arg(elapsed);

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@ -7,6 +7,7 @@
#include <QDateTime>
#include <QColor>
#include <QLinearGradient>
#include <vector>
/**
* @brief 使QPainter
@ -36,6 +37,9 @@ public:
void setPaintingEnabled(bool enabled);
bool isPaintingEnabled() const;
int getPaintFrameCount() const;
// FPS getter
double getCurrentFps() const { return m_currentFps; }
protected:
/**
@ -94,6 +98,12 @@ private:
int m_lastLockFrameCount; // 上次锁屏时的帧数
int m_lockPaintFrameCount; // 锁屏期间绘制的帧数
int m_lockCount; // 锁屏次数
// FPS 计算
QDateTime m_lastFrameTime; // 上一帧的时间
double m_currentFps; // 当前FPS值
std::vector<qint64> m_frameTimes; // 存储最近帧的时间间隔(微秒)
static const int FPS_SAMPLE_COUNT = 60; // 使用最近60帧计算平均FPS
};
#endif // CUSTOMWIDGET_H

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@ -484,6 +484,7 @@ void VulkanRenderer::recordCommandBuffer(VkCommandBuffer commandBuffer,
VkImageView imageView,
int frameCount,
double elapsedTime,
double fps,
double rotationAngle,
double wavePhase,
bool paintingEnabled,
@ -682,7 +683,7 @@ void VulkanRenderer::recordCommandBuffer(VkCommandBuffer commandBuffer,
}
// Draw text (status info)
drawText(commandBuffer, frameCount, paintingEnabled, lockInfo);
drawText(commandBuffer, frameCount, fps, paintingEnabled, lockInfo);
vkCmdEndRenderPass(commandBuffer);
vkEndCommandBuffer(commandBuffer);
@ -2648,7 +2649,7 @@ void VulkanRenderer::drawGeometry(VkCommandBuffer commandBuffer, int frameCount,
}
}
void VulkanRenderer::drawText(VkCommandBuffer commandBuffer, int frameCount,
void VulkanRenderer::drawText(VkCommandBuffer commandBuffer, int frameCount, double fps,
bool paintingEnabled, const std::string& lockInfo)
{
static int textDebugCounter = 0;
@ -2727,7 +2728,7 @@ void VulkanRenderer::drawText(VkCommandBuffer commandBuffer, int frameCount,
// Stats info box
std::string frameStr = "Frame Count: " + std::to_string(frameCount);
std::string fpsStr = "FPS: ~60";
std::string fpsStr = "FPS: " + std::to_string((int)fps);
std::string rotStr = "Rotation: " + std::to_string((int)m_ubo.rotation) + "°";
std::string timeStr = "Running Time: " + std::to_string((int)m_ubo.time) + "s";

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@ -104,6 +104,7 @@ public:
* @param imageView
* @param frameCount
* @param elapsedTime
* @param fps FPS值
* @param rotationAngle
* @param wavePhase
* @param paintingEnabled
@ -114,6 +115,7 @@ public:
VkImageView imageView,
int frameCount,
double elapsedTime,
double fps,
double rotationAngle,
double wavePhase,
bool paintingEnabled,
@ -322,7 +324,7 @@ private:
/**
* @brief
*/
void drawText(VkCommandBuffer commandBuffer, int frameCount,
void drawText(VkCommandBuffer commandBuffer, int frameCount, double fps,
bool paintingEnabled, const std::string& lockInfo);
/**

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@ -54,6 +54,8 @@ VulkanWidget::VulkanWidget(QWidget *parent)
, m_lockPaintFrameCount(0)
, m_lockCount(0)
, m_isClosing(false)
, m_lastFrameTime(QDateTime::currentDateTime())
, m_currentFps(0.0)
{
// Set widget attributes for native window
setAttribute(Qt::WA_NativeWindow);
@ -63,6 +65,9 @@ VulkanWidget::VulkanWidget(QWidget *parent)
// Create render timer
m_renderTimer = new QTimer(this);
connect(m_renderTimer, &QTimer::timeout, this, &VulkanWidget::onRenderTimer);
// Initialize FPS calculation
m_frameTimes.reserve(FPS_SAMPLE_COUNT);
qDebug() << "VulkanWidget created";
}
@ -747,6 +752,29 @@ void VulkanWidget::renderFrame()
// 关键修复:即使 renderingEnabled=false 也继续渲染,以显示锁屏状态
// 只是传递不同的 paintingEnabled 参数给 renderer
// Calculate FPS
QDateTime currentTime = QDateTime::currentDateTime();
qint64 frameTimeUs = m_lastFrameTime.msecsTo(currentTime) * 1000; // Convert to microseconds
m_lastFrameTime = currentTime;
if (frameTimeUs > 0) {
// Add frame time to circular buffer
if (m_frameTimes.size() >= FPS_SAMPLE_COUNT) {
m_frameTimes.erase(m_frameTimes.begin());
}
m_frameTimes.push_back(frameTimeUs);
// Calculate average FPS from recent frames
if (!m_frameTimes.empty()) {
qint64 totalTimeUs = 0;
for (qint64 time : m_frameTimes) {
totalTimeUs += time;
}
double avgFrameTimeUs = static_cast<double>(totalTimeUs) / m_frameTimes.size();
m_currentFps = 1000000.0 / avgFrameTimeUs; // Convert microseconds to FPS
}
}
// Wait for previous frame
vkWaitForFences(m_device, 1, &m_inFlightFences[m_currentFrame], VK_TRUE, UINT64_MAX);
@ -872,6 +900,7 @@ void VulkanWidget::recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t i
m_renderer->recordCommandBuffer(commandBuffer, imageIndex, imageView,
m_frameCount, static_cast<double>(elapsedTime),
m_currentFps,
m_rotationAngle, m_wavePhase,
m_renderingEnabled, lockInfo.toStdString());
return;

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@ -47,6 +47,9 @@ public:
bool isInitialized() const override { return m_initialized; }
QString getLastError() const override { return m_lastError; }
QString getRendererType() const override;
// FPS getter
double getCurrentFps() const { return m_currentFps; }
// VulkanWidget特有的方法保持兼容性
bool initializeVulkan();
@ -240,6 +243,12 @@ private:
int m_lockPaintFrameCount;
int m_lockCount;
// FPS 计算
QDateTime m_lastFrameTime;
double m_currentFps;
std::vector<qint64> m_frameTimes; // 存储最近帧的时间间隔(微秒)
static const int FPS_SAMPLE_COUNT = 60; // 使用最近60帧计算平均FPS
// 常量(支持三缓冲)
static const int MAX_FRAMES_IN_FLIGHT = 3;
};