24 lines
550 B
GLSL
24 lines
550 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
layout(location = 0) in vec2 inPosition;
|
||
|
|
layout(location = 1) in vec4 inColor;
|
||
|
|
layout(location = 2) in vec2 inTexCoord;
|
||
|
|
|
||
|
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
layout(location = 1) out vec2 fragTexCoord;
|
||
|
|
layout(location = 2) out vec2 fragPosition;
|
||
|
|
|
||
|
|
layout(binding = 0) uniform UniformBufferObject {
|
||
|
|
float time;
|
||
|
|
vec2 resolution;
|
||
|
|
float rotation;
|
||
|
|
float wavePhase;
|
||
|
|
} ubo;
|
||
|
|
|
||
|
|
void main() {
|
||
|
|
gl_Position = vec4(inPosition, 0.0, 1.0);
|
||
|
|
fragColor = inColor;
|
||
|
|
fragTexCoord = inTexCoord;
|
||
|
|
fragPosition = inPosition;
|
||
|
|
}
|